According to the latest report of the venture capital firm Konvoy Ventures, in the second quarter of 2025, private market financing for the global game industry reached $1,145 million, up 62 per cent from $706 million in the second quarter of 2024 and 66 per cent from $690 million in the first quarter of 2025.

This rapid growth in the global private market for the game industry this quarter was largely the result of a $400 million purchase by Trippedot Studios of 10 games studios under the AppLovin banner. The transactions were completed on 30 June, significantly increasing the quarterly financing. The funding boom reflects the growth of AI ‘ s applications in game development, marketing and monetization. Tripledot plans to use AI to optimize the player ‘ s experience to enhance its competitiveness in buying and advertising in applications.
Tripledot Studios announced on 7 May 2025 that he would buy up to $400 million from AppLovin’s mobile games, including $400 million in cash and approximately 20 per cent of Trippedot’s shares, without the need to issue promissory notes, and that it would be completed on 30 June. Tripledot took over 10 studios (including Athena Studio, Belka Gomes, PeopleFun, etc.) and operated 12 studios covering 23 cities with more than 2,500 employees, 25 million active users on a daily basis, with an annual income of nearly $2 billion, making it one of the five leading independent mobile players in the world.

Upon acquisition, Trippedot received less than 10 per cent of his single game income, which enhanced his risk resistance. Its combinations include Woodoku, Solitaire.com, Wordscapes, etc., and cover leisure and Central Nuclear Games markets. In the first quarter of 2025, AppLovin withdrew from the game development, focusing on advertising technology, which generated $1,159 million (71 per cent over the same period) and $325 million (a 14 per cent decrease over the same period). After the sale, part of the game revenue will be converted to the platform costs of Trippedot, with a further increase in profitability.
According to Konvoy Ventures, the risk investment ring for the game industry decreased by 47 per cent in the second quarter, or 62 per cent in the same period. The number of game-risk investment transactions was 60, down 31 per cent from 87 in the previous quarter and 48 per cent from 116 in the second quarter of the previous year. There were 28 mergers and acquisitions in the game industry in the second quarter. Although the total fell by 38 per cent compared to the first quarter, it was the most active quarter (22 in the game trade) since the third quarter (45). In the first half of 2025, there were 73 M & As transactions, up from 71 in the first half of 2023 and 66 in the first half of 2024.

Since 2023, growth in mobile games markets has slowed and the cost of user acquisition has increased, forcing companies to acquire size and technological advantages through M&As. AI applications in game development (e.g. content generation, player behaviour analysis) attract private capital. Konvoy Ventures predicts that AI-driven games will continue to receive high valuations.